Sunday, March 18, 2012

Game Plan

By Charles Wilson

Mississippi doctor, Spence Stevens investigates the death of a mentor and runs afoul of a government conspiracy. Years ago, scientists implanted human lab rats with computer chips, giving them enhanced knowledge and abilities.

An interesting plot worthy of a Syfy movie. This is another story about the power of government against the little guy in an effort to control the world. You could throw just about any hero into the midst and the story would still work.

Spence Stevens – Research scientist out to solve the problem of blindness. Single.

Walter Quinlan – The antagonist. The controller of the troops of chip implanted warriors. He ‘sees’ what his underlings see and commands them to act.

I’d mention the detective I thought would be paired with Stevens, but (and I’m sorry for the spoiler) he dies early on. This is unfortunate because he’s a likeable guy and you get to know his history but I was disappointed when he turned into a throwaway character. In fact, I felt after this death, the other roles didn’t matter too much. There’s a little bit of mystery near the end of which one of Steven’s female acquaintances is the traitor, but by that time, I didn’t care. Nobody is really strong except for Quinlan and I would have liked to have seen him even stronger and ‘badder.’

Nothing complex. The mild profanity sounds forced.

A little confusing in the opening chapters. I tried to make a connection between the prologue and the opening scenes with the first death that gets the story started. I enjoyed the scenes in Montana in the secret government lab. Those were the most intriguing and enjoyable. The merciless power of the bad buys is typical, but still gets you into a ‘love to hate’ mood.

My ranking:

Green Belt

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